Channel: Infinity Creators
Thread Experiment :
After hooking into pthread, I noticed something strange.
Thread removal from multiple libraries :
UE4 : Game won't start.
anort : Game won't start.
anogs : Game started but random crash (anort mod detection crash sub_12BA2C)
So we can assume anort & UE4 has some important threads which are spawned instantly on the logo. Fun fact no lib was loaded when I hooked pthread on anort.
By : @Rhythm113
Support : @InfinityCreators1
After hooking into pthread, I noticed something strange.
Thread removal from multiple libraries :
UE4 : Game won't start.
anort : Game won't start.
anogs : Game started but random crash (anort mod detection crash sub_12BA2C)
So we can assume anort & UE4 has some important threads which are spawned instantly on the logo. Fun fact no lib was loaded when I hooked pthread on anort.
By : @Rhythm113
Support : @InfinityCreators1
3.0_Global64.zip
1.9 MB
Global 64 Bit Modded libanogs
Use anort crash fix if it crashes.
Don't wanna use mod ?
0x000cee10 : d2c0035fd6
Just replace before opening the game.
Support : @InfinityCreators1
Use anort crash fix if it crashes.
Don't wanna use mod ?
0x000cee10 : d2c0035fd6
Just replace before opening the game.
Support : @InfinityCreators1
vm_writev with symbol & thread based hook coming for mod menus.
pthread_hook.zip
1018.6 KB
Pthread hook example with source.
My new injection library is based on vm_writev.
For debugging Log tag is : RHM
Just load the library.
Share & Support : @InfinityCreators1
My new injection library is based on vm_writev.
For debugging Log tag is : RHM
Just load the library.
Share & Support : @InfinityCreators1
IMGUI Project Status : libsdl2 static has been built successfully for arm64.
SDL Patch to build a 64 bit library :
File : SDL_spinlock.c
Code :
File : SDL_spinlock.c
Code :
//Patch for arm64
#elif defined(GNUC) && defined(aarch64)
int result;
asm volatile (
"ldaxr %w0, [%2]\n"
"stlxr %w0, %w1, [%2]\n"
: "=&r" (result) : "r" (1), "r" (lock) : "memory");
return (result == 0);
//By : @Rhythm1
13Some Q/A regarding my recent posts.
Why shouldn't we use HOOKS?
Hook related : System level hooks like memcpy, egl buffers, pthread etc. can be detected by passing multiple test arguments. The same overall rule "Don't tamper with the system libs cause they can be recovered in Android". So always go with UE4.
What are the libs I sent ?
They are GLM & SDL2 which allows you to use math, algos & opengl library to render iMGUI Windows or esp line without any hooks or root. Most of them were built for 32 bit, I just compiled them & applied some patches to support 64 bits.
Why shouldn't we use HOOKS?
Hook related : System level hooks like memcpy, egl buffers, pthread etc. can be detected by passing multiple test arguments. The same overall rule "Don't tamper with the system libs cause they can be recovered in Android". So always go with UE4.
What are the libs I sent ?
They are GLM & SDL2 which allows you to use math, algos & opengl library to render iMGUI Windows or esp line without any hooks or root. Most of them were built for 32 bit, I just compiled them & applied some patches to support 64 bits.
Original Idea from unknowncheats :
(https://www.unknowncheats.me/forum/pubg-mobile/498255-draw-esp-executable-apk-android.html )
(https://www.unknowncheats.me/forum/pubg-mobile/498255-draw-esp-executable-apk-android.html )
UnKnoWnCheaTs - Multiplayer Game Hacking and Cheats
Draw ESP only executable (no apk) android
Recently i have encountered some esp mostly chinese which contains only single executable file (elf) when execute that file it draw a imgui type menu ...
Devs fixed UE4 Swap Buffers detection meanwhile we start to hook libEGL.so . Now that's fixed so we are back to UE4.
The cat & mouse game goes on.
The cat & mouse game goes on.
After ages gonna work on a termux based bypass project. Thanks to my old personal scripts & sources from @proxcrypt (Dead channel).
Stay tuned! might take some time to arrive.
Support : @InfinityCreators1
Stay tuned! might take some time to arrive.
Support : @InfinityCreators1
get_hex.cpp
694 B
Purpose : hook_code > hex_code
Add your hook code to the a() function, compile & run this. You'll get the hex of that func.
Using this you can get edit hex of a hook.
Run this you'll get:
Func Hex : A0 00 80 52 C0 03 5F D6 (Edit of return 0; / function a();)
Author : @Rhythm113
Add your hook code to the a() function, compile & run this. You'll get the hex of that func.
Using this you can get edit hex of a hook.
Run this you'll get:
Func Hex : A0 00 80 52 C0 03 5F D6 (Edit of return 0; / function a();)
Author : @Rhythm113
HTML Embed Code: